Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES Classical Receptions in the Visual and Performing Arts) Paperback July 29, 2021
Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES Classical Receptions in the Visual and Performing Arts) Paperback July 29, 2021
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres.
Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES Classical Receptions in the Visual and Performing Arts) Paperback July 29, 2021
Item #: 202621657

Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES Classical Receptions in the Visual and Performing Arts) Paperback July

Item #: 202621657

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This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres.
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What Stands Out

Cultural Insights
Explores the representation of classical antiquity in video games, offering rich cultural contexts that deepen players' understanding of ancient civilizations.
Interdisciplinary Approach
Integrates elements from visual and performing arts with gaming, appealing to a wide audience of scholars, gamers, and art enthusiasts.
Timely Relevance
Addresses contemporary themes through the lens of ancient history, engaging today's players in meaningful discussions about the past and its impact on modern gaming.

Product Details

Shop Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES Classical Receptions in the Visual and Performing Arts) Paperback July 29, 2021 online at a best price in Kiribati. 1350193860
  • From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.
Publisher Bloomsbury Academic
Publication date July 29, 2021
Language English
Print length 312 pages
ISBN-10 1350193860
ISBN-13 978-1350193864
Item Weight 1 pounds (450 grams)
Dimensions 6.14 x 0.65 x 9.21 inches (15.6 x 1.7 x 23.4 cm)
Part of series IMAGINES – Classical Receptions in the Visual and Performing Arts

Who Should Buy?

Suitable For
  • Game Designers

    Learn how ancient cultures inspire game mechanics and narratives, enhancing creative design in historical-themed video games.

  • History Enthusiasts

    Explore the depiction of classical antiquity in gaming, fostering a deeper understanding of ancient civilizations through interactive media.

  • Cultural Scholars

    Gain insights into the reception of classical themes in contemporary gaming, bridging antiquity with modern cultural studies.

Not Suitable For
  • Casual Gamers

    Players looking for straightforward entertainment may find the academic approach less engaging or enjoyable than expected.

  • Non-Academic Readers

    Those uninterested in scholarly analysis might struggle with the book's content and find it overly complex or dense.

  • Action Game Fans

    Fans of fast-paced, action-oriented games may not connect with the historical themes explored in this text.

Product Description

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Customer Questions & Answers

  • Question: What is the main focus of the book?

    Answer: The book focuses on the representations and receptions of Classical Antiquity in video games across various platforms.
  • Question: Who are the contributors to this volume?

    Answer: Contributors include scholars, gamers, game developers, and historical consultants.
  • Question: Why should educators consider this book?

    Answer: It provides insights into the educational applications of video games and their potential as a tool for understanding classical history.

Christian Rollinger (Editor) Ancient & Classical Editorial Review

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Pros

  • Engaging exploration of ancient cultures
  • Rich visual content and graphics
  • Thought-provoking connections to history
  • Fun for both gamers and history buffs

Cons

  • Some sections may be too academic for casual readers.

Product Price History

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